ঔৣƗNĐƗȺ»Official Mod for Shell Shockers-Aimbot, ESP and MOAR! (2024)

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GET READY FOR A BRAND NEW UPDATE! Shell Shockers with ESP (Extra Sensory Perception), tracers, and aimbot features. It allows players to see opponents through walls, display lines to them, and automatically aim at targets. The script includes a GUI for toggling features and works on various Shell Shockers domains. Use of this script may violate game terms of service and ethical considerations.

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You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

How to install

You will need to install an extension such as Stylus to install this script.

You will need to install an extension such as Stylus to install this script.

You will need to install an extension such as Stylus to install this script.

You will need to install a user style manager extension to install this script.

You will need to install a user style manager extension to install this script.

(I already have a user style manager, let me install it!)

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// ==UserScript==// @name ঔৣƗNĐƗȺ»Official Mod for Shell Shockers-Aimbot, ESP and MOAR!// @namespace https://greasyfork.org/en/scripts/489957-%E0%A6%94%E0%A7%A3%C9%A8n%C4%91%C9%A8%E2%B1%A5-%C5%A7%C5%82%C7%A5%C9%87%C9%BD%E0%A6%94%E0%A7%A3-aimbot-for-shell-shockers/code// @license GPL-3.0// @version 1.2.4pre4// @author onlypuppy7 and🔥ঔৣƗNĐƗȺ»ŦłǤɆⱤঔৣ🔥// @description GET READY FOR A BRAND NEW UPDATE! Shell Shockers with ESP (Extra Sensory Perception), tracers, and aimbot features. It allows players to see opponents through walls, display lines to them, and automatically aim at targets. The script includes a GUI for toggling features and works on various Shell Shockers domains. Use of this script may violate game terms of service and ethical considerations.// @match *://algebra.best/*// @match *://algebra.vip/*// @match *://biologyclass.club/*// @match *://deadlyegg.com/*// @match *://deathegg.world/*// @match *://eggcombat.com/*// @match *://egg.dance/*// @match *://eggfacts.fun/*// @match *://egghead.institute/*// @match *://eggisthenewblack.com/*// @match *://eggsarecool.com/*// @match *://geometry.best/*// @match *://geometry.monster/*// @match *://geometry.pw/*// @match *://geometry.report/*// @match *://hardboiled.life/*// @match *://hardshell.life/*// @match *://humanorganising.org/*// @match *://mathdrills.info/*// @match *://mathfun.rocks/*// @match *://mathgames.world/*// @match *://math.international/*// @match *://mathlete.fun/*// @match *://mathlete.pro/*// @match *://overeasy.club/*// @match *://scrambled.best/*// @match *://scrambled.tech/*// @match *://scrambled.today/*// @match *://scrambled.us/*// @match *://scrambled.world/*// @match *://shellshockers.club/*// @match *://shellshockers.site/*// @match *://shellshockers.us/*// @match *://shellshockers.world/*// @match *://softboiled.club/*// @match *://violentegg.club/*// @match *://violentegg.fun/*// @match *://yolk.best/*// @match *://yolk.life/*// @match *://yolk.rocks/*// @match *://yolk.tech/*// @match *://shellshock.io/*// @match *://zygote.cafe/*// @discord https://discord.gg/XYb6hVsEEA/*// @homepage https://greasyfork.org/en/scripts/492659/// @greasyfork https://greasyfork.org/en/users/1228152-%E0%A6%94%E0%A7%A3%C9%A8-%E2%86%81%C9%A8%E2%B1%A5%E0%A6%94%E0%A7%A3/// @grant none// @run-at document-start// @require https://cdnjs.cloudflare.com/ajax/libs/crypto-js/4.1.1/crypto-js.min.js// @require https://cdn.jsdelivr.net/npm/babylonjs@3.3.0/babylon.min.js// ==/UserScript==(function () { let originalReplace = String.prototype.replace; String.prototype.originalReplace = function() { return originalReplace.apply(this, arguments); }; let enableESP = true; let enableTracers = true; let RMB = false; const originalXHROpen = XMLHttpRequest.prototype.open; const originalXHRGetResponse = Object.getOwnPropertyDescriptor(XMLHttpRequest.prototype, 'response'); let shellshockjs; XMLHttpRequest.prototype.open = function(...args) { const url = args[1]; if (url && url.includes("js/shellshock.js")) { shellshockjs = this; } originalXHROpen.apply(this, args); }; Object.defineProperty(XMLHttpRequest.prototype, 'response', { get: function() { if (this === shellshockjs) { return applyLibertyMutual(originalXHRGetResponse.get.call(this)); } return originalXHRGetResponse.get.call(this); } }); let F = []; let H = {}; let functionNames = []; let ESPArray = []; const getScrambled = function() { return Array.from({length: 10}, () => String.fromCharCode(97 + Math.floor(Math.random() * 26))).join(''); }; const createAnonFunction = function(name, func) { const funcName = getScrambled(); window[funcName] = func; F[name] = window[funcName]; functionNames[name] = funcName; }; const fetchTextContent = function(url) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); // Make the request synchronous xhr.send(); if (xhr.status === 200) { return xhr.responseText; } else { console.error("Error fetching text content. Status:", xhr.status); return null; } }; const applyLibertyMutual = function(js) { let hash = CryptoJS.SHA256(js).toString(CryptoJS.enc.Hex); let clientKeys; onlineClientKeys = fetchTextContent("https://raw.githubusercontent.com/StateFarmNetwork/client-keys/main/libertymutual_" + hash + ".json"); if (onlineClientKeys == "value_undefined" || onlineClientKeys == null) { let userInput = prompt('Valid keys could not be retrieved online. Enter keys if you have them. Join the StateFarm Network Discord server to generate keys! https://discord.gg/HYJG3jXVJF', ''); if (userInput !== null && userInput !== '') { alert('Aight, let\'s try this. If it is invalid, it will just crash.'); clientKeys = JSON.parse(userInput); } else { alert('You did not enter anything, this is gonna crash (LOL).'); } } else { clientKeys = JSON.parse(onlineClientKeys); } H = clientKeys.vars; let injectionString = ""; const modifyJS = function(find,replace) { let oldJS = js; js = js.originalReplace(find,replace); if (oldJS !== js) { console.log("%cReplacement successful! Injected code: "+replace, 'color: green; font-weight: bold; font-size: 0.6em; text-decoration: italic;'); } else { console.log("%cReplacement failed! Attempted to replace "+find+" with: "+replace, 'color: red; font-weight: bold; font-size: 0.6em; text-decoration: italic;'); } }; console.log('%cATTEMPTING TO START LIBERTYMUTUAL', 'color: magenta; font-weight: bold; font-size: 1.5em; text-decoration: underline;'); const variableNameRegex = /^[a-zA-Z_$][a-zA-Z0-9_$]*$/; for (let name in H) { deobf = H[name]; if (variableNameRegex.test(deobf)) { injectionString = `${injectionString}${name}: (() => { try { return ${deobf}; } catch (error) { return "value_undefined"; } })(),`; } else { alert("Message from the LibertyMutual Devs: WARNING! The keys inputted contain non-variable characters! There is a possibility that this could run code unintended by the LibertyMutual team, although possibly there is also a mistake. Do NOT proceed with using this, and report to the LibertyMutual developers what is printed in the console."); console.log("REPORT THIS IN THE DISCORD SERVER:", clientKeys); const crashplease = "balls"; crashplease = "balls2"; } } console.log(injectionString); console.log('%cLIBERTYMUTUAL INJECTION: INJECT VAR RETRIEVAL FUNCTION AND MAIN LOOP', 'color: yellow; font-weight: bold; font-size: 1.2em; text-decoration: underline;'); modifyJS(H.SCENE+'.render',`window["${functionNames.retrieveFunctions}"]({${injectionString}},true)||${H.SCENE}.render`); console.log('%cSuccess! Variable retrieval and main loop hooked.', 'color: green; font-weight: bold;'); modifyJS(`{if(${H.CULL})`,`{if(true)`); console.log('%cSuccess! Cull inhibition hooked.', 'color: green; font-weight: bold;'); modifyJS("Not playing in iframe", "LIBERTYMUTUAL ACTIVE!"); console.log(H); return js; }; createAnonFunction("retrieveFunctions", function(vars) { ss = vars; F.LIBERTYMUTUAL(); }); createAnonFunction("LIBERTYMUTUAL", function() { ss.PLAYERS.forEach(PLAYER=>{ if (PLAYER.hasOwnProperty("ws")) { ss.MYPLAYER = PLAYER; } }); H.actor = findKeyWithProperty(ss.MYPLAYER,H.mesh); let TARGETED; let CROSSHAIRS = new BABYLON.Vector3(); CROSSHAIRS.copyFrom(ss.MYPLAYER[H.actor][H.mesh].position); const horizontalOffset = Math.sin(ss.MYPLAYER[H.actor][H.mesh].rotation.y); const verticalOffset = Math.sin(-ss.MYPLAYER[H.pitch]); CROSSHAIRS.x += horizontalOffset; CROSSHAIRS.y += verticalOffset + 0.4; CROSSHAIRS.z += Math.cos(ss.MYPLAYER[H.actor][H.mesh].rotation.y); const timecode = Date.now(); let minValue = 99999; ss.PLAYERS.forEach(PLAYER=>{ if (PLAYER) { PLAYER.timecode = timecode; if ((PLAYER!==ss.MYPLAYER) && ((ss.MYPLAYER.team==0)||(PLAYER.team!==ss.MYPLAYER.team))) { if ((!PLAYER.generatedESP)) { const boxSize = {width: 0.4, height: 0.65, depth: 0.4}; const vertices = [ new BABYLON.Vector3(-boxSize.width / 2, 0, -boxSize.depth / 2), new BABYLON.Vector3(boxSize.width / 2, 0, -boxSize.depth / 2), new BABYLON.Vector3(boxSize.width / 2, 0 + boxSize.height, -boxSize.depth / 2), new BABYLON.Vector3(-boxSize.width / 2, 0 + boxSize.height, -boxSize.depth / 2), new BABYLON.Vector3(-boxSize.width / 2, 0, boxSize.depth / 2), new BABYLON.Vector3(boxSize.width / 2, 0, boxSize.depth / 2), new BABYLON.Vector3(boxSize.width / 2, 0 + boxSize.height, boxSize.depth / 2), new BABYLON.Vector3(-boxSize.width / 2, 0 + boxSize.height, boxSize.depth / 2), ]; const lines = []; for (let i = 0; i < 4; i++) { lines.push([vertices[i], vertices[(i + 1) % 4]]); lines.push([vertices[i + 4], vertices[(i + 1) % 4 + 4]]); lines.push([vertices[i], vertices[i + 4]]); } const box = BABYLON.MeshBuilder.CreateLineSystem(getScrambled(), { lines }, PLAYER[H.actor].scene); box.renderingGroupId = 1; box.parent = PLAYER[H.actor][H.mesh]; const tracers = BABYLON.MeshBuilder.CreateLines('lines', { points: [PLAYER[H.actor][H.mesh].position, CROSSHAIRS] }, PLAYER[H.actor].scene); tracers.alwaysSelectAsActiveMesh = true; tracers.renderingGroupId = 1; PLAYER.box = box; PLAYER.tracers = tracers; PLAYER.generatedESP = true; ESPArray.push([box, tracers, PLAYER]); } PLAYER.tracers.setVerticesData(BABYLON.VertexBuffer.PositionKind, [CROSSHAIRS.x, CROSSHAIRS.y, CROSSHAIRS.z, PLAYER[H.actor][H.mesh].position.x, PLAYER[H.actor][H.mesh].position.y, PLAYER[H.actor][H.mesh].position.z]); PLAYER.box.visibility = enableESP; PLAYER.tracers.visibility = (PLAYER[H.playing] && enableTracers); const distance = Math.hypot(PLAYER[H.x]-ss.MYPLAYER[H.x], PLAYER[H.y]-ss.MYPLAYER[H.y], PLAYER[H.z]-ss.MYPLAYER[H.z]); if (distance < minValue) { TARGETED = PLAYER; minValue = distance; } } } if (RMB && TARGETED && TARGETED[H.playing]) { const directionVector={ [H.x]: TARGETED[H.x]-ss.MYPLAYER[H.x], [H.y]: TARGETED[H.y]-ss.MYPLAYER[H.y]-0.05, [H.z]: TARGETED[H.z]-ss.MYPLAYER[H.z], }; ss.MYPLAYER[H.yaw]=F.calculateYaw(directionVector); ss.MYPLAYER[H.pitch]=F.calculatePitch(directionVector); } }); for ( let i=0;i<ESPArray.length;i++) { if (ESPArray[i][2] && ESPArray[i][2].timecode==timecode) { } else { ESPArray[i][0].dispose(); ESPArray[i][1].dispose(); ESPArray.splice(i,1); } } }); createAnonFunction("setPrecision", function (value) { return Math.floor(value * 8192) / 8192; }); createAnonFunction("calculateYaw", function (pos) { return F.setPrecision(Math.mod(Math.atan2(pos[H.x],pos[H.z]), Math.PI2)); }); createAnonFunction("calculatePitch", function (pos) { return F.setPrecision(-Math.atan2(pos[H.y],Math.hypot(pos[H.x],pos[H.z]))%1.5); }); let guiVisible = true; let espColor = { r: 255, g: 255, b: 255 }; const findKeyWithProperty = function(obj, propertyToFind) { for (const key in obj) { if (obj.hasOwnProperty(key)) { if (key === propertyToFind) { return [key]; } else if ( typeof obj[key] === 'object' && obj[key] !== null && obj[key].hasOwnProperty(propertyToFind) ) { return key; } } } return null; }; const guiHtml = ` <style> #libertyMutualGui { position: fixed; top: 20px; left: 20px; background-color: rgba(0, 0, 0, 0.8); padding: 10px; border: 4px solid black; border-radius: 5px; z-index: 9999; font-family: 'Agency FB', sans-serif; font-style: italic; font-weight: bold; font-size: 10px; } #libertyMutualGui input[type="range"] { width: 100px; margin-bottom: 5px; } #toggleGuiButton { margin-top: 5px; padding: 5px; cursor: pointer; input[type="range"] { background: linear-gradient(to right, red 0%, red 100%); }</style><div id="libertyMutualGui" style="font-family: 'Agency FB', sans-serif; padding: 14px; border: 2px solid red; border-radius: 5px; position: fixed; top: 20px; left: 20px; z-index: 9999;"> <div> <h3 style="color: #FF0000; font-family: 'Agency FB', sans-serif; font-style: italic; font-weight: bold; text-align: center;">Settings</h3> <input type="checkbox" id="espCheckbox" checked> <span style="color: red;">ESP</span> [V]<br> <input type="checkbox" id="tracersCheckbox" checked> <span style="color: red;">TRACERS</span> [N]<br> <input type="checkbox" id="rmbCheckbox"> <span style="color: red;">Aimbot</span>[C]<br> <input type="checkbox" id="toggleAllCheckbox"> <span style="color: red;">God Mode</span><br> <input type="checkbox" id="visualUtilsOnly"> <span style="color: red;">Visual Utlities Only</span><br> <br> <div> <input type="range" id="redSlider" min="0" max="255" value="255"> <input type="number" id="redValue" min="0" max="255" value="255"> <span style="color: red;">ESP RED</span> <br> <input type="range" id="greenSlider" min="0" max="255" value="255"> <input type="number" id="greenValue" min="0" max="255" value="255"> <span style="color: red;">ESP GREEN</span> <br> <input type="range" id="blueSlider" min="0" max="255" value="255"> <input type="number" id="blueValue" min="0" max="255" value="255"> <span style="color: red;">ESP BLUE</span> <br> <br> <input type="range" id="espRedSlider" min="0" max="255" value="255"> <input type="number" id="espRedValue" min="0" max="255" value="255"> <span style="color: red;">TRACERS RED</span> <br> <input type="range" id="espGreenSlider" min="0" max="255" value="255"> <input type="number" id="espGreenValue" min="0" max="255" value="255"> <span style="color: red;">TRACERS GREEN</span> <br> <input type="range" id="espBlueSlider" min="0" max="255" value="255"> <input type="number" id="espBlueValue" min="0" max="255" value="255"> <span style="color: red;">TRACERS BLUE</span> </div> <!-- Aimbot Settings --> <h3>Aimbot Settings</h3> <label for="aimbotSensitivity">Aimbot Sensitivity:</label> <input type="range" id="aimbotSensitivity" min="1" max="10" value="5"> <span id="aimbotSensitivityValue">5</span><br> <label for="aimbotFOV">Aimbot FOV:</label> <input type="range" id="aimbotFOV" min="1" max="100" value="50"> <span id="aimbotFOVValue">50</span><br> <div> <h3>Links</h3> <div> <a href="https://greasyfork.org/en/users/1228152-%E0%A6%94%E0%A7%A3%C9%A8n%C4%91%C9%A8%E2%B1%A5%E0%A6%94%E0%A7%A3">Author's Page</a> <div> <a href="https://greasyfork.org/en/scripts/492659">Homepage</a> </div> <a href="https://discord.gg/R5rv9etva9">Discord</a> </div> <a href="https://github.com/Indian81/India-Shell-Shockers-Mod--Aimbot-ESP-and-MOAR-">Github</a> </div> <button id="toggleGuiButton">Toggle GUI (H)</button></div> `; document.body.insertAdjacentHTML('beforeend', guiHtml); let espLineColor = { r: 255, g: 255, b: 255 };function updateESPLineColor() { for (let i = 0; i < ESPArray.length; i++) { const tracers = ESPArray[i][1]; if (tracers) { tracers.color.r = espLineColor.r / 255; tracers.color.g = espLineColor.g / 255; tracers.color.b = espLineColor.b / 255; } }}// Modernized game settings object using ES6 class syntaxclass GameSettings { constructor() { this._aimbotSensitivity = 5; // Default sensitivity this._aimbotFOV = 50; // Default FOV } // Getter for aimbot sensitivity get aimbotSensitivity() { return this._aimbotSensitivity; } // Setter for aimbot sensitivity set aimbotSensitivity(sensitivity) { this._aimbotSensitivity = sensitivity; console.log(`Aimbot sensitivity updated to: ${sensitivity}`); // Add logic to apply sensitivity in your game } // Getter for aimbot FOV get aimbotFOV() { return this._aimbotFOV; } // Setter for aimbot FOV set aimbotFOV(fov) { this._aimbotFOV = fov; console.log(`Aimbot FOV updated to: ${fov}`); // Add logic to apply FOV in your game }}// Create an instance of GameSettingsconst gameSettings = new GameSettings();// Function to update sensitivity settings in your gameconst updateAimbotSensitivity = sensitivity => { gameSettings.aimbotSensitivity = sensitivity;};// Function to update FOV settings in your gameconst updateAimbotFOV = fov => { gameSettings.aimbotFOV = fov;};// Event listeners for existing checkboxes and slidersdocument.getElementById('espCheckbox').addEventListener('change', function() { espEnabled = this.checked; displayWatermark(`ESP ${enableESP ? "Enabled" : "Disabled"}`);});document.getElementById('tracersCheckbox').addEventListener('change', function() { tracersEnabled = this.checked; displayWatermark(`Tracers ${enableTracers ? "Enabled" : "Disabled"}`);});document.getElementById('rmbCheckbox').addEventListener('change', function() { rmbAimbot = this.checked; displayWatermark(`Aimbot ${RMB ? "Enabled" : "Disabled"}`);});// Event listener for the "Toggle All" checkboxdocument.getElementById('toggleAllCheckbox').addEventListener('change', function() { const isChecked = this.checked; document.getElementById('espCheckbox').checked = isChecked; document.getElementById('tracersCheckbox').checked = isChecked; document.getElementById('rmbCheckbox').checked = isChecked; // Additional checkboxes can be added here if needed // Trigger change events manually to ensure associated functionality updates document.getElementById('espCheckbox').dispatchEvent(new Event('change')); document.getElementById('tracersCheckbox').dispatchEvent(new Event('change')); document.getElementById('rmbCheckbox').dispatchEvent(new Event('change')); // Additional checkboxes' change events can be triggered here if needed});document.getElementById('visualUtilsOnly').addEventListener('change', function() { const isChecked = this.checked; document.getElementById('espCheckbox').checked = isChecked; document.getElementById('tracersCheckbox').checked = isChecked; document.getElementById('espCheckbox').dispatchEvent(new Event('change')); document.getElementById('tracersCheckbox').dispatchEvent(new Event('change'));});document.getElementById('redSlider').addEventListener('input', function() { espColor.r = parseInt(this.value); document.getElementById('redValue').value = this.value; updateESPColor();});document.getElementById('greenSlider').addEventListener('input', function() { espColor.g = parseInt(this.value); document.getElementById('greenValue').value = this.value; updateESPColor();});document.getElementById('blueSlider').addEventListener('input', function() { espColor.b = parseInt(this.value); document.getElementById('blueValue').value = this.value; updateESPColor();});document.getElementById('espRedSlider').addEventListener('input', function() { espLineColor.r = parseInt(this.value); document.getElementById('espRedValue').value = this.value; updateESPLineColor();});document.getElementById('espGreenSlider').addEventListener('input', function() { espLineColor.g = parseInt(this.value); document.getElementById('espGreenValue').value = this.value; updateESPLineColor();});document.getElementById('espBlueSlider').addEventListener('input', function() { espLineColor.b = parseInt(this.value); document.getElementById('espBlueValue').value = this.value; updateESPLineColor();});document.getElementById('redValue').addEventListener('input', function() { espColor.r = parseInt(this.value); document.getElementById('redSlider').value = this.value; updateESPColor();});document.getElementById('greenValue').addEventListener('input', function() { espColor.g = parseInt(this.value); document.getElementById('greenSlider').value = this.value; updateESPColor();});document.getElementById('blueValue').addEventListener('input', function() { espColor.b = parseInt(this.value); document.getElementById('blueSlider').value = this.value; updateESPColor();});document.getElementById('espRedValue').addEventListener('input', function() { espLineColor.r = parseInt(this.value); document.getElementById('espRedSlider').value = this.value; updateESPLineColor();});document.getElementById('espGreenValue').addEventListener('input', function() { espLineColor.g = parseInt(this.value); document.getElementById('espGreenSlider').value = this.value; updateESPLineColor();});document.getElementById('espBlueValue').addEventListener('input', function() { espLineColor.b = parseInt(this.value); document.getElementById('espBlueSlider').value = this.value; updateESPLineColor();});document.getElementById('toggleGuiButton').addEventListener('click', function() { guiVisible = !guiVisible; document.getElementById('libertyMutualGui').style.display = guiVisible ? 'block' : 'none'; const watermark = document.getElementById('watermark'); if (guiVisible) { watermark.textContent = "TOGGLED GUI"; watermark.style.display = 'block'; // Show watermark } else { watermark.style.display = 'none'; // Hide watermark }});// Event listeners for the new aimbot settings slidersdocument.getElementById('aimbotSensitivity').addEventListener('input', function() { const sensitivity = parseInt(this.value); updateAimbotSensitivity(sensitivity);});document.getElementById('aimbotFOV').addEventListener('input', function() { const fov = parseInt(this.value); updateAimbotFOV(fov);});const toggleGuiButton = document.getElementById('toggleGuiButton');toggleGuiButton.addEventListener('click', function() { guiVisible = !guiVisible; document.getElementById('libertyMutualGui').style.display = guiVisible ? 'block' : 'none';});document.addEventListener('keydown', function(event) { if (event.key === 'h' || event.key === 'H') { guiVisible = !guiVisible; document.getElementById('libertyMutualGui').style.display = guiVisible ? 'block' : 'none'; displayWatermark('Toggled Panel'); } if (event.key === 'v' || event.key === 'V') { enableESP = !enableESP; displayWatermark(`ESP ${enableESP ? "!Enabled!" : "!Disabled!"}`); console.log("ESP is now:", enableESP ? "enabled" : "disabled"); espCheckbox.checked = enableESP; } if (event.key === 'n' || event.key === 'N') { enableTracers = !enableTracers; displayWatermark(`ESP Lines ${enableTracers ? "!Enabled!" : "!Disabled!"}`); console.log("ESP lines are now:", enableTracers ? "enabled" : "disabled"); tracersCheckbox.checked = enableTracers; } if (event.key === 'c' || event.key === 'C') { RMB = !RMB; displayWatermark(` Aimbot ${RMB ? "Enabled" : "Disabled"}`); console.log(" (Aimbot) is now:", RMB ? "enabled" : "disabled"); rmbCheckbox.checked = RMB; } function displayWatermark(text) { const watermark = document.createElement('div'); watermark.textContent = text; watermark.style.position = 'fixed'; watermark.style.bottom = '10px'; watermark.style.left = '10px'; watermark.style.padding = '5px 10px'; watermark.style.backgroundColor = 'rgba(0, 0, 0, 0.5)'; watermark.style.color = 'red'; watermark.style.borderRadius = '3px'; watermark.style.zIndex = '9999'; watermark.style.fontFamily = 'Agency FB, italic, sans-serif'; watermark.style.fontSize = '18px'; watermark.style.fontWeight = 'bold'; watermark.style.textTransform = 'uppercase'; watermark.style.transition = 'transform 1s linear, left 1s ease-in-out'; watermark.style.border = '2px solid #ff0000'; // Red border, 2px width document.body.appendChild(watermark); void watermark.offsetWidth; setTimeout(function() { watermark.style.opacity = '0'; setTimeout(function() { watermark.remove(); }, 2000); }, 2000);}}); function updateESPColor() { for (let i = 0; i < ESPArray.length; i++) { const box = ESPArray[i][0]; if (box) { box.color.r = espColor.r / 255; box.color.g = espColor.g / 255; box.color.b = espColor.b / 255; } } }})();
ঔৣƗNĐƗȺ»Official Mod for Shell Shockers-Aimbot, ESP and MOAR! (2024)
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